Space Man Bob (Alpha)
A downloadable game
Description:
Space Man Bob is a side scrolling platformer inspired by games such as Castlevania Symphony of the Night and it's sequels.
This game is currently in very early alpha and as such is prone to dramatic changes and instabilities! Several aspects of intended gameplay are not yet implemented!
System Requirements:
DOS | |
Minimum Processor | 486 or better |
Minimum Ram | 4 MB |
Music Card | Adlib/OPL2/OPL3 or MIDI compatible |
Input | Standard Keyboard |
Default Controls:
Up - Climb Up Ladders / Use Doors
Down - Climb Down Ladders
Left - Run Left
Right - Run Right
Space Bar - Jump
Shift - Attack 1
Ctrl - Attack 2
Status | In development |
Author | TheLobdegg |
Genre | Adventure |
Download
Download
Alpha 1 floppy disk files 311 kB
Install instructions
The alpha is downloadable as a set of files intended to go on a floppy disk.
Development log
- Alpha 1 PostedDec 17, 2021
Comments
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very good
Hey, I noticed while packing this game for the DOS Game Jam Demo Disc that the distribution contains some files that are incompatible with the most basic ISO9660 level (no "-" supported):
SPMANBOB/BOB1-0.MID
Do you think you can build another release with the "-" changed to "_" (or some other character in the A-Z, 0-9, _ range)?SPMANBOB/BOB1-1.MID
SPMANBOB/BOB1-1.MAP
SPMANBOB/BOB1-0.MAP
SPMANBOB/BOB1-2.MID
Wait, seriously? Hyphens aren't allowed? Wild!
I'll have to look through the code. I can't remember off hand if those file names are data driven or computationally composed. Short answer though is sure, I should be able to change that around.
I'll let you know once I've got an updated build ready!
So this is technically all in data so would be easy to fix, right? Well, turns out the data compiler I wrote for the episode files hasn't been rebuilt in a long time and I had done a lot of reorganizing of the scripting language byte code while working on my adventure games. I don't seem to have a backup of the Bob version of the tools so I'm having to update Bob's executable to match the new byte code specs.
I am fantastic at planning ahead.
An easier fix might just be for me to edit the episode file in a hex editor. I think that's a much easier solution.
Ok, the updated alpha1.zip has been posted. You should be good now.
very good